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nemesis.c
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C/C++ Source or Header
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2000-05-04
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/***************************************************************************
Nemesis (Hacked?) GX400
Nemesis (World?) GX400
Twin Bee GX412
Gradius GX456
Galactic Warriors GX578
Konami GT GX561
RF2 GX561
Salamander GX587
Lifeforce (US) GX587
Lifeforce (Japan) GX587
driver by Bryan McPhail
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
static unsigned char *ram;
static unsigned char *ram2;
extern unsigned char *nemesis_videoram1;
extern unsigned char *nemesis_videoram2;
extern unsigned char *nemesis_characterram;
extern unsigned char *nemesis_xscroll1,*nemesis_xscroll2, *nemesis_yscroll;
extern size_t nemesis_characterram_size;
READ_HANDLER( nemesis_videoram1_r );
WRITE_HANDLER( nemesis_videoram1_w );
READ_HANDLER( nemesis_videoram2_r );
WRITE_HANDLER( nemesis_videoram2_w );
READ_HANDLER( nemesis_characterram_r );
WRITE_HANDLER( nemesis_characterram_w );
void nemesis_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int nemesis_vh_start(void);
void nemesis_vh_stop(void);
void twinbee_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void salamand_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void nemesis_init_machine(void);
WRITE_HANDLER( salamander_palette_w );
WRITE_HANDLER( gx400_xscroll1_w );
WRITE_HANDLER( gx400_xscroll2_w );
WRITE_HANDLER( gx400_yscroll_w );
READ_HANDLER( gx400_xscroll1_r );
READ_HANDLER( gx400_xscroll2_r );
READ_HANDLER( gx400_yscroll_r );
extern unsigned char *nemesis_yscroll1, *nemesis_yscroll2;
WRITE_HANDLER( nemesis_palette_w );
int irq_on = 0;
int irq1_on = 0;
int irq2_on = 0;
int irq4_on = 0;
void nemesis_init_machine(void)
{
irq_on = 0;
irq1_on = 0;
irq2_on = 0;
irq4_on = 0;
}
int nemesis_interrupt(void)
{
if (irq_on) return 1;
return 0;
}
WRITE_HANDLER( salamand_soundlatch_w )
{
soundlatch_w(offset,data & 0xff);
cpu_cause_interrupt(1,Z80_IRQ_INT);
//logerror("z80 data write\n");
//cpu_cause_interrupt(1,Z80_NMI_INT);
}
int konamigt_interrupt(void)
{
if (cpu_getiloops() == 0)
{
if (irq_on) return 1;
}
else
{
if (irq2_on) return 2;
}
return 0;
}
int gx400_interrupt(void)
{
switch (cpu_getiloops())
{
case 0:
if (irq1_on) return 1;
break;
case 1:
if (irq2_on) return 2;
break;
case 2:
if (irq4_on) return 4;
break;
}
return 0;
}
WRITE_HANDLER( gx400_irq1_enable_w )
{
if ((data & 0x00ff0000) == 0)
irq1_on = data & 0x0001;
/* else
logerror("irq1en = %08x\n",data);*/
}
WRITE_HANDLER( gx400_irq2_enable_w )
{
if ((data & 0x00ff0000) == 0)
irq2_on = data & 0x0001;
/* else
logerror("irq2en = %08x\n",data);*/
}
WRITE_HANDLER( gx400_irq4_enable_w )
{
if ((data & 0xff000000) == 0)
irq4_on = data & 0x0100;
/* else
logerror("irq4en = %08x\n",data);*/
}
static unsigned char *gx400_shared_ram;
READ_HANDLER( gx400_sharedram_nosoundfix_r )
{
return 2;
}
READ_HANDLER( gx400_sharedram_r )
{
return gx400_shared_ram[offset / 2];
}
WRITE_HANDLER( gx400_sharedram_w )
{
gx400_shared_ram[offset / 2] = data;
}
int salamand_interrupt(void)
{
if (irq_on)
return(1);
else
return(0);
}
WRITE_HANDLER( nemesis_irq_enable_w )
{
irq_on = data & 0xff;
}
WRITE_HANDLER( konamigt_irq_enable_w )
{
if ((data & 0x00ff0000) == 0)
{
irq_on = data & 0xff;
}
}
WRITE_HANDLER( konamigt_irq2_enable_w )
{
if ((data & 0x00ff0000) == 0)
{
irq2_on = data & 0xff;
}
}
READ_HANDLER( konamigt_input_r )
{
int data=readinputport(1);
int data2=readinputport(6);
int ret=0;
if(data&0x10) ret|=0x0800; // turbo/gear?
if(data&0x80) ret|=0x0400; // turbo?
if(data&0x20) ret|=0x0300; // brake (0-3)
if(data&0x40) ret|=0xf000; // accel (0-f)
ret|=data2&0x7f; // steering wheel, not exactly sure if DIAL works ok.
return ret;
}
WRITE_HANDLER( nemesis_soundlatch_w )
{
soundlatch_w(offset,data & 0xff);
/* the IRQ should probably be generated by 5e004, but we'll handle it here for now */
cpu_cause_interrupt(1,0xff);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x040000, 0x04ffff, nemesis_characterram_r },
{ 0x050000, 0x0503ff, MRA_BANK1 },
{ 0x050400, 0x0507ff, MRA_BANK2 },
{ 0x050800, 0x050bff, MRA_BANK3 },
{ 0x050c00, 0x050fff, MRA_BANK4 },
{ 0x052000, 0x053fff, nemesis_videoram1_r },
{ 0x054000, 0x055fff, nemesis_videoram2_r },
{ 0x056000, 0x056fff, MRA_BANK5 },
{ 0x05a000, 0x05afff, paletteram_word_r },
{ 0x05c400, 0x05c401, input_port_4_r }, /* DSW0 */
{ 0x05c402, 0x05c403, input_port_5_r }, /* DSW1 */
{ 0x05cc00, 0x05cc01, input_port_0_r }, /* IN0 */
{ 0x05cc02, 0x05cc03, input_port_1_r }, /* IN1 */
{ 0x05cc04, 0x05cc05, input_port_2_r }, /* IN2 */
{ 0x05cc06, 0x05cc07, input_port_3_r }, /* TEST */
{ 0x060000, 0x067fff, MRA_BANK6 },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM }, /* ROM */
{ 0x040000, 0x04ffff, nemesis_characterram_w, &nemesis_characterram, &nemesis_characterram_size },
{ 0x050000, 0x0503ff, MWA_BANK1, &nemesis_xscroll1 },
{ 0x050400, 0x0507ff, MWA_BANK2, &nemesis_xscroll2 },
{ 0x050800, 0x050bff, MWA_BANK3 },
{ 0x050c00, 0x050fff, MWA_BANK4, &nemesis_yscroll },
{ 0x051000, 0x051fff, MWA_NOP }, /* used, but written to with 0's */
{ 0x052000, 0x053fff, nemesis_videoram1_w, &nemesis_videoram1 }, /* VRAM 1 */
{ 0x054000, 0x055fff, nemesis_videoram2_w, &nemesis_videoram2 }, /* VRAM 2 */
{ 0x056000, 0x056fff, MWA_BANK5, &spriteram, &spriteram_size },
{ 0x05a000, 0x05afff, nemesis_palette_w, &paletteram },
{ 0x05c000, 0x05c001, nemesis_soundlatch_w },
{ 0x05c800, 0x05c801, watchdog_reset_w }, /* probably */
{ 0x05e000, 0x05e001, &nemesis_irq_enable_w }, /* Nemesis */
{ 0x05e002, 0x05e003, &nemesis_irq_enable_w }, /* Konami GT */
{ 0x05e004, 0x05e005, MWA_NOP}, /* bit 8 of the word probably triggers IRQ on sound board */
{ 0x060000, 0x067fff, MWA_BANK6, &ram }, /* WORK RAM */
{ -1 } /* end of table */
};
WRITE_HANDLER( salamand_speech_start_w )
{
VLM5030_ST ( 1 );
VLM5030_ST ( 0 );
}
WRITE_HANDLER( gx400_speech_start_w )
{
/* the voice data is not in a rom but in sound RAM at $8000 */
VLM5030_set_rom ((memory_region(REGION_CPU2))+ 0x8000);
VLM5030_ST (1);
VLM5030_ST (0);
}
static READ_HANDLER( nemesis_portA_r )
{
#define TIMER_RATE 1024
return cpu_gettotalcycles() / TIMER_RATE;
}
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0xe001, 0xe001, soundlatch_r },
{ 0xe086, 0xe086, AY8910_read_port_0_r },
{ 0xe205, 0xe205, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0xa000, 0xafff, k005289_pitch_A_w },
{ 0xc000, 0xcfff, k005289_pitch_B_w },
{ 0xe003, 0xe003, k005289_keylatch_A_w },
{ 0xe004, 0xe004, k005289_keylatch_B_w },
{ 0xe005, 0xe005, AY8910_control_port_1_w },
{ 0xe006, 0xe006, AY8910_control_port_0_w },
{ 0xe106, 0xe106, AY8910_write_port_0_w },
{ 0xe405, 0xe405, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress konamigt_readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x040000, 0x04ffff, nemesis_characterram_r },
{ 0x050000, 0x0503ff, MRA_BANK1 },
{ 0x050400, 0x0507ff, MRA_BANK2 },
{ 0x050800, 0x050bff, MRA_BANK3 },
{ 0x050c00, 0x050fff, MRA_BANK4 },
{ 0x052000, 0x053fff, nemesis_videoram1_r },
{ 0x054000, 0x055fff, nemesis_videoram2_r },
{ 0x056000, 0x056fff, MRA_BANK5 },
{ 0x05a000, 0x05afff, paletteram_word_r },
{ 0x05c400, 0x05c401, input_port_4_r }, /* DSW0 */
{ 0x05c402, 0x05c403, input_port_5_r }, /* DSW1 */
{ 0x05cc00, 0x05cc01, input_port_0_r }, /* IN0 */
{ 0x05cc02, 0x05cc03, input_port_1_r }, /* IN1 */
{ 0x05cc04, 0x05cc05, input_port_2_r }, /* IN2 */
{ 0x05cc06, 0x05cc07, input_port_3_r }, /* TEST */
{ 0x060000, 0x067fff, MRA_BANK6 },
{ 0x070000, 0x070001, konamigt_input_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress konamigt_writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM }, /* ROM */
{ 0x040000, 0x04ffff, nemesis_characterram_w, &nemesis_characterram, &nemesis_characterram_size },
{ 0x050000, 0x0503ff, MWA_BANK1, &nemesis_xscroll1 },
{ 0x050400, 0x0507ff, MWA_BANK2, &nemesis_xscroll2 },
{ 0x050800, 0x050bff, MWA_BANK3 },
{ 0x050c00, 0x050fff, MWA_BANK4, &nemesis_yscroll },
{ 0x051000, 0x051fff, MWA_NOP }, /* used, but written to with 0's */
{ 0x052000, 0x053fff, nemesis_videoram1_w, &nemesis_videoram1 }, /* VRAM 1 */
{ 0x054000, 0x055fff, nemesis_videoram2_w, &nemesis_videoram2 }, /* VRAM 2 */
{ 0x056000, 0x056fff, MWA_BANK5, &spriteram, &spriteram_size },
{ 0x05a000, 0x05afff, nemesis_palette_w, &paletteram },
{ 0x05c000, 0x05c001, nemesis_soundlatch_w },
{ 0x05c800, 0x05c801, watchdog_reset_w }, /* probably */
{ 0x05e000, 0x05e001, &konamigt_irq2_enable_w },
{ 0x05e002, 0x05e003, &konamigt_irq_enable_w },
{ 0x05e004, 0x05e005, MWA_NOP}, /* bit 8 of the word probably triggers IRQ on sound board */
{ 0x060000, 0x067fff, MWA_BANK6, &ram }, /* WORK RAM */
{ -1 } /* end of table */
};
static struct MemoryReadAddress gx400_readmem[] =
{
{ 0x000000, 0x00ffff, MRA_ROM },
{ 0x010000, 0x01ffff, MRA_RAM },
{ 0x020000, 0x0287ff, gx400_sharedram_r },
{ 0x030000, 0x03ffff, nemesis_characterram_r },
{ 0x050000, 0x0503ff, MRA_RAM },
{ 0x050400, 0x0507ff, MRA_RAM },
{ 0x050800, 0x050bff, MRA_RAM },
{ 0x050c00, 0x050fff, MRA_RAM },
{ 0x052000, 0x053fff, nemesis_videoram1_r },
{ 0x054000, 0x055fff, nemesis_videoram2_r },
{ 0x056000, 0x056fff, MRA_RAM },
{ 0x057000, 0x057fff, MRA_RAM },
{ 0x05a000, 0x05afff, paletteram_word_r },
{ 0x05c402, 0x05c403, input_port_4_r }, /* DSW0 */
{ 0x05c404, 0x05c405, input_port_5_r }, /* DSW1 */
{ 0x05c406, 0x05c407, input_port_3_r }, /* TEST */
{ 0x05cc00, 0x05cc01, input_port_0_r }, /* IN0 */
{ 0x05cc02, 0x05cc03, input_port_1_r }, /* IN1 */
{ 0x05cc04, 0x05cc05, input_port_2_r }, /* IN2 */
{ 0x060000, 0x07ffff, MRA_RAM },
{ 0x080000, 0x0cffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress gx400_writemem[] =
{
{ 0x000000, 0x00ffff, MWA_ROM },
{ 0x010000, 0x01ffff, MWA_RAM , &ram },
{ 0x020000, 0x0287ff, gx400_sharedram_w },
{ 0x030000, 0x03ffff, nemesis_characterram_w, &nemesis_characterram, &nemesis_characterram_size },
{ 0x050000, 0x0503ff, MWA_RAM, &nemesis_xscroll1 },
{ 0x050400, 0x0507ff, MWA_RAM, &nemesis_xscroll2 },
{ 0x050800, 0x050bff, MWA_RAM },
{ 0x050c00, 0x050fff, MWA_RAM, &nemesis_yscroll },
{ 0x051000, 0x051fff, MWA_NOP }, /* used, but written to with 0's */
{ 0x052000, 0x053fff, nemesis_videoram1_w, &nemesis_videoram1 }, /* VRAM 1 */
{ 0x054000, 0x055fff, nemesis_videoram2_w, &nemesis_videoram2 }, /* VRAM 2 */
{ 0x056000, 0x056fff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x057000, 0x057fff, MWA_RAM}, /* needed for twinbee */
{ 0x05a000, 0x05afff, nemesis_palette_w, &paletteram },
{ 0x05c000, 0x05c001, nemesis_soundlatch_w },
{ 0x05c800, 0x05c801, watchdog_reset_w }, /* probably */
{ 0x05e000, 0x05e001, &gx400_irq2_enable_w }, /* ?? */
{ 0x05e002, 0x05e003, &gx400_irq1_enable_w }, /* ?? */
{ 0x05e004, 0x05e005, MWA_NOP}, /* bit 8 of the word probably triggers IRQ on sound board */
{ 0x05e008, 0x05e009, MWA_NOP }, /* IRQ acknowledge??? */
{ 0x05e00e, 0x05e00f, &gx400_irq4_enable_w }, /* ?? */
{ 0x060000, 0x07ffff, MWA_RAM , &ram2},
{ 0x080000, 0x0cffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress rf2_gx400_readmem[] =
{
{ 0x000000, 0x00ffff, MRA_ROM },
{ 0x010000, 0x01ffff, MRA_RAM },
{ 0x020000, 0x0287ff, gx400_sharedram_r },
{ 0x030000, 0x03ffff, nemesis_characterram_r },
{ 0x050000, 0x0503ff, MRA_RAM },
{ 0x050400, 0x0507ff, MRA_RAM },
{ 0x050800, 0x050bff, MRA_RAM },
{ 0x050c00, 0x050fff, MRA_RAM },
{ 0x052000, 0x053fff, nemesis_videoram1_r },
{ 0x054000, 0x055fff, nemesis_videoram2_r },
{ 0x056000, 0x056fff, MRA_RAM },
{ 0x05a000, 0x05afff, paletteram_word_r },
{ 0x05c402, 0x05c403, input_port_4_r }, /* DSW0 */
{ 0x05c404, 0x05c405, input_port_5_r }, /* DSW1 */
{ 0x05c406, 0x05c407, input_port_3_r }, /* TEST */
{ 0x05cc00, 0x05cc01, input_port_0_r }, /* IN0 */
{ 0x05cc02, 0x05cc03, input_port_1_r }, /* IN1 */
{ 0x05cc04, 0x05cc05, input_port_2_r }, /* IN2 */
{ 0x060000, 0x067fff, MRA_RAM },
{ 0x070000, 0x070001, konamigt_input_r },
{ 0x080000, 0x0cffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rf2_gx400_writemem[] =
{
{ 0x000000, 0x00ffff, MWA_ROM },
{ 0x010000, 0x01ffff, MWA_RAM , &ram2},
{ 0x020000, 0x0287ff, gx400_sharedram_w },
{ 0x030000, 0x03ffff, nemesis_characterram_w, &nemesis_characterram, &nemesis_characterram_size },
{ 0x050000, 0x0503ff, MWA_RAM, &nemesis_xscroll1 },
{ 0x050400, 0x0507ff, MWA_RAM, &nemesis_xscroll2 },
{ 0x050800, 0x050bff, MWA_RAM },
{ 0x050c00, 0x050fff, MWA_RAM, &nemesis_yscroll },
{ 0x051000, 0x051fff, MWA_NOP }, /* used, but written to with 0's */
{ 0x052000, 0x053fff, nemesis_videoram1_w, &nemesis_videoram1 }, /* VRAM 1 */
{ 0x054000, 0x055fff, nemesis_videoram2_w, &nemesis_videoram2 }, /* VRAM 2 */
{ 0x056000, 0x056fff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x05a000, 0x05afff, nemesis_palette_w, &paletteram },
{ 0x05c000, 0x05c001, nemesis_soundlatch_w },
{ 0x05c800, 0x05c801, watchdog_reset_w }, /* probably */
{ 0x05e000, 0x05e001, &gx400_irq2_enable_w }, /* ?? */
{ 0x05e002, 0x05e003, &gx400_irq1_enable_w }, /* ?? */
{ 0x05e004, 0x05e005, MWA_NOP}, /* bit 8 of the word probably triggers IRQ on sound board */
{ 0x05e008, 0x05e009, MWA_NOP }, /* IRQ acknowledge??? */
{ 0x05e00e, 0x05e00f, &gx400_irq4_enable_w }, /* ?? */
{ 0x060000, 0x067fff, MWA_RAM, &ram }, /* WORK RAM */
{ 0x080000, 0x0cffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress gx400_sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x87ff, MRA_RAM },
{ 0xe001, 0xe001, soundlatch_r },
{ 0xe086, 0xe086, AY8910_read_port_0_r },
{ 0xe205, 0xe205, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress gx400_sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x87ff, MWA_RAM, &gx400_shared_ram },
{ 0xa000, 0xafff, k005289_pitch_A_w },
{ 0xc000, 0xcfff, k005289_pitch_B_w },
{ 0xe000, 0xe000, VLM5030_data_w },
{ 0xe003, 0xe003, k005289_keylatch_A_w },
{ 0xe004, 0xe004, k005289_keylatch_B_w },
{ 0xe005, 0xe005, AY8910_control_port_1_w },
{ 0xe006, 0xe006, AY8910_control_port_0_w },
{ 0xe030, 0xe030, gx400_speech_start_w },
{ 0xe106, 0xe106, AY8910_write_port_0_w },
{ 0xe405, 0xe405, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
/******************************************************************************/
static struct MemoryReadAddress salamand_readmem[] =
{
{ 0x000000, 0x07ffff, MRA_ROM }, /* ROM BIOS */
{ 0x080000, 0x087fff, MRA_BANK1 },
{ 0x090000, 0x091fff, paletteram_word_r },
{ 0x0c0002, 0x0c0003, input_port_3_r }, /* DSW0 */
{ 0x0c2000, 0x0c2001, input_port_0_r }, /* Coins, start buttons, test mode */
{ 0x0c2002, 0x0c2003, input_port_1_r }, /* IN1 */
{ 0x0c2004, 0x0c2005, input_port_2_r }, /* IN2 */
{ 0x0c2006, 0x0c2007, input_port_4_r }, /* DSW1 */
{ 0x100000, 0x101fff, nemesis_videoram1_r },
{ 0x102000, 0x103fff, nemesis_videoram2_r },
{ 0x120000, 0x12ffff, nemesis_characterram_r },
{ 0x180000, 0x180fff, MRA_BANK7 },
{ 0x190000, 0x1903ff, gx400_xscroll1_r },
{ 0x190400, 0x1907ff, gx400_xscroll2_r },
{ 0x190800, 0x191fff, gx400_yscroll_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress salamand_writemem[] =
{
{ 0x000000, 0x07ffff, MWA_ROM },
{ 0x080000, 0x087fff, MWA_BANK1, &ram },
{ 0x090000, 0x091fff, salamander_palette_w, &paletteram },
{ 0x0A0000, 0x0A0001, nemesis_irq_enable_w }, /* irq enable */
{ 0x0C0000, 0x0C0001, salamand_soundlatch_w },
{ 0x0C0004, 0x0C0005, MWA_NOP }, /* Watchdog at $c0005 */
{ 0x100000, 0x101fff, nemesis_videoram1_w, &nemesis_videoram1 }, /* VRAM 1 */
{ 0x102000, 0x103fff, nemesis_videoram2_w, &nemesis_videoram2 }, /* VRAM 2 */
{ 0x120000, 0x12ffff, nemesis_characterram_w, &nemesis_characterram, &nemesis_characterram_size },
{ 0x180000, 0x180fff, MWA_BANK7, &spriteram, &spriteram_size }, /* more sprite ram ??? */
{ 0x190000, 0x1903ff, gx400_xscroll1_w, &nemesis_xscroll1 },
{ 0x190400, 0x1907ff, gx400_xscroll2_w, &nemesis_xscroll2 },
{ 0x190800, 0x191fff, gx400_yscroll_w, &nemesis_yscroll },
{ -1 } /* end of table */
};
static READ_HANDLER( wd_r )
{
static int a=1;
a^= 1;
return a;
}
static struct MemoryReadAddress sal_sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0xa000, 0xa000, soundlatch_r },
{ 0xb000, 0xb00d, K007232_read_port_0_r },
{ 0xc001, 0xc001, YM2151_status_port_0_r },
{ 0xe000, 0xe000, wd_r }, /* watchdog?? */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sal_sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0xb000, 0xb00d, K007232_write_port_0_w },
{ 0xc000, 0xc000, YM2151_register_port_0_w },
{ 0xc001, 0xc001, YM2151_data_port_0_w },
{ 0xd000, 0xd000, VLM5030_data_w },
{ 0xf000, 0xf000, salamand_speech_start_w },
{ -1 } /* end of table */
};
/******************************************************************************/
#define GX400_COINAGE_DIP \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) \
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) \
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) \
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) \
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) \
PORT_DIPSETTING( 0x00, "Disabled" )
INPUT_PORTS_START( nemesis )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Version" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "50k and every 100k" )
PORT_DIPSETTING( 0x10, "30k" )
PORT_DIPSETTING( 0x08, "50k" )
PORT_DIPSETTING( 0x00, "100k" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( nemesuk )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Version" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20k and every 70k" )
PORT_DIPSETTING( 0x10, "30k and every 80k" )
PORT_DIPSETTING( 0x08, "20k" )
PORT_DIPSETTING( 0x00, "30k" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/* This needs to be sorted */
INPUT_PORTS_START( konamigt )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, "Unknown" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x30, "Easy" )
PORT_DIPSETTING( 0x20, "Normal" )
PORT_DIPSETTING( 0x10, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x40, 0x40, "Unknown" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN6 */
PORT_ANALOG( 0xff, 0x40, IPT_DIAL, 25, 10, 0x00, 0x7f )
INPUT_PORTS_END
/* This needs to be sorted */
INPUT_PORTS_START( rf2 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Unknown" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Unknown" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Unknown" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Unknown" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x30, "Easy" )
PORT_DIPSETTING( 0x20, "Normal" )
PORT_DIPSETTING( 0x10, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x40, 0x00, "Unknown" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN6 */
PORT_ANALOG( 0xff, 0x40, IPT_DIAL, 25, 10, 0x00, 0x7f )
INPUT_PORTS_END
INPUT_PORTS_START( gwarrior )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Version" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Unknown" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30k 100k 200k 400k" )
PORT_DIPSETTING( 0x10, "40k 120k 240k 480k" )
PORT_DIPSETTING( 0x08, "50k 150k 300k 600k" )
PORT_DIPSETTING( 0x00, "100k 200k 400k 800k" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( twinbee )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Version" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Unknown" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30k and every 70k" )
PORT_DIPSETTING( 0x10, "40k and every 80k" )
PORT_DIPSETTING( 0x08, "50k and every 100k" )
PORT_DIPSETTING( 0x00, "100k and every 100k" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( gradius )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Version" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x00, "Vs" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
GX400_COINAGE_DIP
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20k and every 70k" )
PORT_DIPSETTING( 0x10, "30k and every 80k" )
PORT_DIPSETTING( 0x08, "20k only" )
PORT_DIPSETTING( 0x00, "30k only" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( salamand )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_DIPNAME( 0x80, 0x00, "Sound Type" )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x04, "Coin Slot(s)" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x18, 0x00, "Max Credit(s)" )
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "9" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( lifefrcj )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_DIPNAME( 0x80, 0x00, "Sound Type" )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, "Coin Counter(s)" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "70k and every 200k" )
PORT_DIPSETTING( 0x10, "100k and every 300k" )
PORT_DIPSETTING( 0x08, "70k only" )
PORT_DIPSETTING( 0x00, "100k only" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/******************************************************************************/
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout3216 =
{
32,16, /* 32*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
16*4,17*4, 18*4, 19*4, 20*4, 21*4, 22*4, 23*4,
24*4,25*4, 26*4, 27*4, 28*4, 29*4, 30*4, 31*4},
{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
256*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout1632 =
{
16,32, /* 16*32 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4},
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64,
16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64,
24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64},
256*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout3232 =
{
32,32, /* 32*32 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
16*4,17*4, 18*4, 19*4, 20*4, 21*4, 22*4, 23*4,
24*4,25*4, 26*4, 27*4, 28*4, 29*4, 30*4, 31*4},
{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128,
16*128, 17*128, 18*128, 19*128, 20*128, 21*128, 22*128, 23*128,
24*128, 25*128, 26*128, 27*128, 28*128, 29*128, 30*128, 31*128},
512*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout816 =
{
8,16, /* 16*16 sprites */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
64*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout168 =
{
16,8, /* 16*8 sprites */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4},
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64},
64*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout6464 =
{
64,64, /* 32*32 sprites */
32, /* 128 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
16*4,17*4, 18*4, 19*4, 20*4, 21*4, 22*4, 23*4,
24*4,25*4, 26*4, 27*4, 28*4, 29*4, 30*4, 31*4,
32*4,33*4, 34*4, 35*4, 36*4, 37*4, 38*4, 39*4,
40*4,41*4, 42*4, 43*4, 44*4, 45*4, 46*4, 47*4,
48*4,49*4, 50*4, 51*4, 52*4, 53*4, 54*4, 55*4,
56*4,57*4, 58*4, 59*4, 60*4, 61*4, 62*4, 63*4},
{ 0*256, 1*256, 2*256, 3*256, 4*256, 5*256, 6*256, 7*256,
8*256, 9*256, 10*256, 11*256, 12*256, 13*256, 14*256, 15*256,
16*256, 17*256, 18*256, 19*256, 20*256, 21*256, 22*256, 23*256,
24*256, 25*256, 26*256, 27*256, 28*256, 29*256, 30*256, 31*256,
32*256, 33*256, 34*256, 35*256, 36*256, 37*256, 38*256, 39*256,
40*256, 41*256, 42*256, 43*256, 44*256, 45*256, 46*256, 47*256,
48*256, 49*256, 50*256, 51*256, 52*256, 53*256, 54*256, 55*256,
56*256, 57*256, 58*256, 59*256, 60*256, 61*256, 62*256, 63*256},
2048*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 0, 0x0, &charlayout, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout3216, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout816, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout3232, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout1632, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout168, 0, 0x80 }, /* the game dynamically modifies this */
{ 0, 0x0, &spritelayout6464, 0, 0x80 }, /* the game dynamically modifies this */
{ -1 }
};
/******************************************************************************/
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
14318180/8, /* 1.78975 Mhz */
{ 30, 30 },
{ nemesis_portA_r, 0 },
{ 0, 0 },
{ 0, k005289_control_A_w },
{ 0, k005289_control_B_w }
};
static struct k005289_interface k005289_interface =
{
3579545/2, /* clock speed */
22, /* playback volume */
REGION_SOUND1 /* prom memory region */
};
static void sound_irq(int state)
{
/* Interrupts _are_ generated, I wonder where they go.. */
/*cpu_cause_interrupt(1,Z80_IRQ_INT);*/
}
static struct YM2151interface ym2151_interface =
{
1,
3579545,
{ YM3012_VOL(45,MIXER_PAN_LEFT,45,MIXER_PAN_RIGHT) },
{ sound_irq }
};
static struct VLM5030interface vlm5030_interface =
{
3579545, /* master clock */
70, /* volume */
REGION_SOUND1, /* memory region */
0, /* memory length */
0, /* VCU */
};
static struct VLM5030interface gx400_vlm5030_interface =
{
3579545, /* master clock */
100, /* volume */
0, /* memory region (RAM based) */
0x0800, /* memory length (not sure if correct) */
0, /* VCU */
};
static void volume_callback(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static struct K007232_interface k007232_interface =
{
1, /* number of chips */
{ REGION_SOUND2 }, /* memory regions */
{ K007232_VOL(15,MIXER_PAN_CENTER,15,MIXER_PAN_CENTER) }, /* volume */
{ volume_callback } /* external port callback */
};
/******************************************************************************/
static struct MachineDriver machine_driver_nemesis =
{
/* basic machine hardware */
{
{
CPU_M68000,
14318180/2, /* From schematics, should be accurate */
readmem,writemem,0,0,
nemesis_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* From schematics, should be accurate */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_K005289,
&k005289_interface,
},
{
SOUND_VLM5030,
&gx400_vlm5030_interface
}
}
};
static struct MachineDriver machine_driver_konamigt =
{
/* basic machine hardware */
{
{
CPU_M68000,
7159090, /* ??? */
konamigt_readmem,konamigt_writemem,0,0,
konamigt_interrupt,2
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 MHz */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_K005289,
&k005289_interface
}
}
};
static struct MachineDriver machine_driver_salamand =
{
/* basic machine hardware */
{
{
CPU_M68000,
7159090*1.5, /* ??? */
salamand_readmem,salamand_writemem,0,0,
salamand_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 MHz */
sal_sound_readmem,sal_sound_writemem,0,0,
ignore_interrupt,0
},
},
60, DEFAULT_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_UPDATE_BEFORE_VBLANK,
0,
nemesis_vh_start,
nemesis_vh_stop,
salamand_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_VLM5030,
&vlm5030_interface
},
{
SOUND_K007232,
&k007232_interface,
},
{
SOUND_YM2151,
&ym2151_interface
}
}
};
static struct MachineDriver machine_driver_gx400 =
{
/* basic machine hardware */
{
{
CPU_M68000,
7159090*1.25, /* ??? */
gx400_readmem,gx400_writemem,0,0,
gx400_interrupt,3
},
{
CPU_Z80,// | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 MHz */
gx400_sound_readmem,gx400_sound_writemem,0,0,
nmi_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_K005289,
&k005289_interface,
},
{
SOUND_VLM5030,
&gx400_vlm5030_interface
}
}
};
static struct MachineDriver machine_driver_twinbee_gx400 =
{
/* basic machine hardware */
{
{
CPU_M68000,
7159090*1.25, /* ??? */
gx400_readmem,gx400_writemem,0,0,
gx400_interrupt,3
},
{
CPU_Z80, // | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 MHz */
gx400_sound_readmem,gx400_sound_writemem,0,0,
nmi_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
twinbee_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_K005289,
&k005289_interface,
},
{
SOUND_VLM5030,
&gx400_vlm5030_interface
}
}
};
static struct MachineDriver machine_driver_rf2_gx400 =
{
/* basic machine hardware */
{
{
CPU_M68000,
7159090, /* ??? */
rf2_gx400_readmem,rf2_gx400_writemem,0,0,
gx400_interrupt,3
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 MHz */
gx400_sound_readmem,gx400_sound_writemem,0,0,
nmi_interrupt,1 /* interrupts are triggered by the main CPU */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
nemesis_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
nemesis_vh_start,
nemesis_vh_stop,
nemesis_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_K005289,
&k005289_interface,
},
{
SOUND_VLM5030,
&gx400_vlm5030_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( nemesis )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 4 * 64k for code and rom */
ROM_LOAD_EVEN( "12a_01.bin", 0x00000, 0x8000, 0x35ff1aaa )
ROM_LOAD_ODD ( "12c_05.bin", 0x00000, 0x8000, 0x23155faa )
ROM_LOAD_EVEN( "13a_02.bin", 0x10000, 0x8000, 0xac0cf163 )
ROM_LOAD_ODD ( "13c_06.bin", 0x10000, 0x8000, 0x023f22a9 )
ROM_LOAD_EVEN( "14a_03.bin", 0x20000, 0x8000, 0x8cefb25f )
ROM_LOAD_ODD ( "14c_07.bin", 0x20000, 0x8000, 0xd50b82cb )
ROM_LOAD_EVEN( "15a_04.bin", 0x30000, 0x8000, 0x9ca75592 )
ROM_LOAD_ODD ( "15c_08.bin", 0x30000, 0x8000, 0x03c0b7f5 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "09c_snd.bin", 0x00000, 0x4000, 0x26bf9636 )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( nemesuk )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 4 * 64k for code and rom */
ROM_LOAD_EVEN( "12a_01.uk", 0x00000, 0x8000, 0xe1993f91 )
ROM_LOAD_ODD ( "12c_05.uk", 0x00000, 0x8000, 0xc9761c78 )
ROM_LOAD_EVEN( "13a_02.uk", 0x10000, 0x8000, 0xf6169c4b )
ROM_LOAD_ODD ( "13c_06.uk", 0x10000, 0x8000, 0xaf58c548 )
ROM_LOAD_EVEN( "14a_03.bin", 0x20000, 0x8000, 0x8cefb25f )
ROM_LOAD_ODD ( "14c_07.bin", 0x20000, 0x8000, 0xd50b82cb )
ROM_LOAD_EVEN( "15a_04.uk", 0x30000, 0x8000, 0x322423d0 )
ROM_LOAD_ODD ( "15c_08.uk", 0x30000, 0x8000, 0xeb656266 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "09c_snd.bin", 0x00000, 0x4000, 0x26bf9636 )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( konamigt )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 4 * 64k for code and rom */
ROM_LOAD_EVEN( "c01.rom", 0x00000, 0x8000, 0x56245bfd )
ROM_LOAD_ODD ( "c05.rom", 0x00000, 0x8000, 0x8d651f44 )
ROM_LOAD_EVEN( "c02.rom", 0x10000, 0x8000, 0x3407b7cb )
ROM_LOAD_ODD ( "c06.rom", 0x10000, 0x8000, 0x209942d4 )
ROM_LOAD_EVEN( "b03.rom", 0x20000, 0x8000, 0xaef7df48 )
ROM_LOAD_ODD ( "b07.rom", 0x20000, 0x8000, 0xe9bd6250 )
ROM_LOAD_EVEN( "b04.rom", 0x30000, 0x8000, 0x94bd4bd7 )
ROM_LOAD_ODD ( "b08.rom", 0x30000, 0x8000, 0xb7236567 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "b09.rom", 0x00000, 0x4000, 0x539d0c49 )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( rf2 )
ROM_REGION( 0xc0000, REGION_CPU1 ) /* 5 * 64k for code and rom */
ROM_LOAD_EVEN( "400-a06.15l", 0x00000, 0x08000, 0xb99d8cff )
ROM_LOAD_ODD ( "400-a04.10l", 0x00000, 0x08000, 0xd02c9552 )
ROM_LOAD_EVEN( "561-a07.17l", 0x80000, 0x20000, 0xed6e7098 )
ROM_LOAD_ODD ( "561-a05.12l", 0x80000, 0x20000, 0xdfe04425 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, 0xa5a8e57d )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( twinbee )
ROM_REGION( 0xc0000, REGION_CPU1 ) /* 5 * 64k for code and rom */
ROM_LOAD_EVEN( "400-a06.15l", 0x00000, 0x08000, 0xb99d8cff )
ROM_LOAD_ODD ( "400-a04.10l", 0x00000, 0x08000, 0xd02c9552 )
ROM_LOAD_EVEN( "412-a07.17l", 0x80000, 0x20000, 0xd93c5499 )
ROM_LOAD_ODD ( "412-a05.12l", 0x80000, 0x20000, 0x2b357069 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, 0xa5a8e57d )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( gradius )
ROM_REGION( 0xc0000, REGION_CPU1 ) /* 5 * 64k for code and rom */
ROM_LOAD_EVEN( "400-a06.15l", 0x00000, 0x08000, 0xb99d8cff )
ROM_LOAD_ODD ( "400-a04.10l", 0x00000, 0x08000, 0xd02c9552 )
ROM_LOAD_EVEN( "456-a07.17l", 0x80000, 0x20000, 0x92df792c )
ROM_LOAD_ODD ( "456-a05.12l", 0x80000, 0x20000, 0x5cafb263 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "400-e03.5l", 0x00000, 0x2000, 0xa5a8e57d )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( gwarrior )
ROM_REGION( 0xc0000, REGION_CPU1 ) /* 5 * 64k for code and rom */
ROM_LOAD_EVEN( "400-a06.15l", 0x00000, 0x08000, 0xb99d8cff )
ROM_LOAD_ODD ( "400-a04.10l", 0x00000, 0x08000, 0xd02c9552 )
ROM_LOAD_EVEN( "578-a07.17l", 0x80000, 0x20000, 0x0aedacb5 )
ROM_LOAD_ODD ( "578-a05.12l", 0x80000, 0x20000, 0x76240e2e )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, 0xa5a8e57d )
ROM_REGION( 0x0200, REGION_SOUND1 ) /* 2x 256 byte for 0005289 wavetable data */
ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, 0x5827b1e8 )
ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, 0x2f44f970 )
ROM_END
ROM_START( salamand )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD_EVEN( "18b.bin", 0x00000, 0x10000, 0xa42297f9 )
ROM_LOAD_ODD ( "18c.bin", 0x00000, 0x10000, 0xf9130b0a )
ROM_LOAD_EVEN( "17b.bin", 0x40000, 0x20000, 0xe5caf6e6 )
ROM_LOAD_ODD ( "17c.bin", 0x40000, 0x20000, 0xc2f567ea )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "11j.bin", 0x00000, 0x08000, 0x5020972c )
ROM_REGION( 0x04000, REGION_SOUND1 ) /* VLM5030 data? */
ROM_LOAD( "8g.bin", 0x00000, 0x04000, 0xf9ac6b82 )
ROM_REGION( 0x20000, REGION_SOUND2 ) /* 007232 data */
ROM_LOAD( "10a.bin", 0x00000, 0x20000, 0x09fe0632 )
ROM_END
ROM_START( lifefrce )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD_EVEN( "587-k02.bin", 0x00000, 0x10000, 0x4a44da18 )
ROM_LOAD_ODD ( "587-k05.bin", 0x00000, 0x10000, 0x2f8c1cbd )
ROM_LOAD_EVEN( "17b.bin", 0x40000, 0x20000, 0xe5caf6e6 )
ROM_LOAD_ODD ( "17c.bin", 0x40000, 0x20000, 0xc2f567ea )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "587-k09.bin", 0x00000, 0x08000, 0x2255fe8c )
ROM_REGION( 0x04000, REGION_SOUND1 ) /* VLM5030 data? */
ROM_LOAD( "587-k08.bin", 0x00000, 0x04000, 0x7f0e9b41 )
ROM_REGION( 0x20000, REGION_SOUND2 ) /* 007232 data */
ROM_LOAD( "10a.bin", 0x00000, 0x20000, 0x09fe0632 )
ROM_END
ROM_START( lifefrcj )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD_EVEN( "587-n02.bin", 0x00000, 0x10000, 0x235dba71 )
ROM_LOAD_ODD ( "587-n05.bin", 0x00000, 0x10000, 0x054e569f )
ROM_LOAD_EVEN( "587-n03.bin", 0x40000, 0x20000, 0x9041f850 )
ROM_LOAD_ODD ( "587-n06.bin", 0x40000, 0x20000, 0xfba8b6aa )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
ROM_LOAD( "587-n09.bin", 0x00000, 0x08000, 0xe8496150 )
ROM_REGION( 0x04000, REGION_SOUND1 ) /* VLM5030 data? */
ROM_LOAD( "587-k08.bin", 0x00000, 0x04000, 0x7f0e9b41 )
ROM_REGION( 0x20000, REGION_SOUND2 ) /* 007232 data */
ROM_LOAD( "10a.bin", 0x00000, 0x20000, 0x09fe0632 )
ROM_END
GAME( 1985, nemesis, 0, nemesis, nemesis, 0, ROT0, "Konami", "Nemesis (hacked?)" )
GAME( 1985, nemesuk, nemesis, nemesis, nemesuk, 0, ROT0, "Konami", "Nemesis (World?)" )
GAME( 1985, konamigt, 0, konamigt, konamigt, 0, ROT0, "Konami", "Konami GT" )
GAME( 1985, rf2, konamigt, rf2_gx400, rf2, 0, ROT0, "Konami", "Konami RF2 - Red Fighter" )
GAME( 1985, twinbee, 0, twinbee_gx400, twinbee, 0, ORIENTATION_SWAP_XY, "Konami", "TwinBee" )
GAME( 1985, gradius, nemesis, gx400, gradius, 0, ROT0, "Konami", "Gradius" )
GAME( 1985, gwarrior, 0, gx400, gwarrior, 0, ROT0, "Konami", "Galactic Warriors" )
GAME( 1986, salamand, 0, salamand, salamand, 0, ROT0, "Konami", "Salamander" )
GAME( 1986, lifefrce, salamand, salamand, salamand, 0, ROT0, "Konami", "Lifeforce (US)" )
GAME( 1986, lifefrcj, salamand, salamand, lifefrcj, 0, ROT0, "Konami", "Lifeforce (Japan)" )